🗿 Anazir 📱

📝 Infos

  • 🏰 - Tower defense
  • ⚔️ - Multiplayer competitive
  • 🎮 - F2P
  • 🚀 - Developed by the startup Threevision
  • 🔗 - Integrated blockchain
  • 🎁 - NFT Reward
  • 📅 - Released in November 2025
  • ⚙️ – Unity, C#
  • 👥 - Unity NGO
  • 👆 - uGUI
  • ☁️ - Unity Cloud Services
  • 📱 - 🍏 iPhone 🤖 Android

🛠️ Production

I joined the development team at the beginning of the production phase with the following missions:

  • 🎮 - develop network gameplay elements with NGO
  • ☁️ - migrate live ops to Unity Cloud Services
  • 🖥️ - implement all Figma interface prototypes in Unity
  • 📦 - split the application into different bundles for distribution with the Cloud Content Delivery
  • 🌐 - localization of all game interfaces

🎮 Gameplay

Beyond implementing golems and heroes in the game, I proposed and implemented a refactoring of their architecture. This involved transitioning from a highly abstracted architecture to a more monolithic one. We traded some flexibility for a drastic simplification of the gameplay integration process.

Authentication

Allow to manage player authentication by linking their device, then optionally their Apple or Google account, to an Anazir account.

Economy

Allow to manage crystals (the game currency) for players.

Leaderboard

Allow to manage competition points, their attribution, and their reset at the end of the season.

Analytics

Allow to measure our different metrics and report bugs.

Cloud Content Delivery

Help to update the game and also reduce its initial size on stores.

Remote Config

Allow game designer to balance the game in real-time and disable certain game features.

Cloud Save

Allow players to save their information, such as their profile icon, deck, or selected hero. This information will then be retrieved by the game servers.

Cloud Code

Allow the scalable fleet of AWS servers to perform authorized operations securely to modify the leaderboard or match rewards.

🖥️ Interfaces

Here are some examples of interfaces I implemented in Unity using uGUI

Golem description page

Golem description page

Hero description page

Hero description page

Home page

Home page

In-game preview

In-game preview

Loading screen

Loading screen

Results page

Results page

🔗 Links

🌱 Achievements

My experience at Threevision was the first in a video game studio, and the dynamic and motivating environment of a startup was a fertile ground that encouraged me to take initiatives, be a force of proposal, and face challenges that I was able to overcome.

It was an enriching experience in a great team.